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The Kommandos are an Ork Kill Team for the Games Workshop skirmish game Warhammer 40,000: Kill Team. They are part of the Octarius Starter Set for the game. In Ork Kommandos Kill Team guide, we go through all their operative types and abilities so you can find out if they’re the right Kill Team for you.
The Orks are green-skinned brutes swarming across the galaxy looking for the next big fight to pick. Noone in the grim dark future understands exactly how they work, but there’s no denying that there’s always billions of them, and that they’re fearless fighters who seem to wage war for the joy of it. They use automatic weapons and internal combustion engines that resemble those of human technology, but it’s all very crude and seems to be held together by belief rather than craftmanship, in a way that seems more magical than anything else.
The Orks move in great migrations called Waaaagh!s, and they grow bigger and tougher the more enemies they kill. They can be regarded as evil, but mainly in the way a hurricane or natural disaster is evil: They just are what they are, a nigh unstoppable green tide of a natural disaster roaring through everything they come across.
However, the Orks are as cunning as they are brutal: The Ork Kommando Kill Teams are very different from most other fighters of their green-skinned people: Rather than running carelessly into combat, they sneak and plot and use specialized combat roles to outsmart their opponents. Their equipment is still pretty primitive and mostly made to do a lot of random damage with little accuracy, but compared to other Orks, they Kommandos are a bunch of sneaky secret agents.
In the game, the Kommandos excel at closing in on the enemy without getting shot down, and they are a versatile Kill Team working like a big, green, diesel-driven Swiss Army knife with a tool for every occasion.
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